Levels take the form of dreams made by flowers. The wind has no hit points, the only thing that can happen is that some flowers leave the wind.
There are no time limits so the player is free to explore and do whatever he or she wants to to find hidden trophies or just beat the game as fast as possible.
There is no speech or story guidance throughout the game however in each level, the player starts close to where the previous level ended. In the credits level, the player hitting a flower results in a crew member's name appearing above it, until the end of the level where the camera zooms out and points skyward where credits roll as normal.
It was designed by Jenova Chen and Nicholas Clark. Jenova Chen was the creative director in the game, while Nicholas Clark was the lead designer. It was made in a unique genre of gaming to induce positive emotions.
Unexpectedly, it was a huge success. The game was praised for its visuals and music, composed by Vincint Diamante, which has uplifting moments when the player does something good.
Whenever a player hits a flower, there is one chime-like note of music which builds into a complicated melody when the player hits many flowers in a row. There are PSN trophies in this game. Using windmills to create electricity and illuminate the ground at nighttime is the new mechanic presented here. Here you are able to "charge" electrically the petals that follow you and transmit electricity from lamp post to lamp post until you finish the level.
The dreariest level in the game, you must reach the end while nullifying the threatening electrical power grids, that can burn you and hurt you. Culminates with a dash and dodging of falling debris and is apparently directly connected to the final level. This is the final level, the new mechanic introduced is renovating the world, at the beginning the petals become super charged similar to when you could color the grass in the red color level.
You now have the power to eliminate the corruption in the city, and renovate it and repaint it into a vibrant and beautiful place once more. So, for example, one level will be based on color, with the game world initially starting out as desaturated and gray like in most urban landscapes, but with progressively more color coming into the landscape as you interact with it.
There are six levels in total, plus the credits level. This edit will also create new pages on Giant Bomb for:. Until you earn points all your submissions need to be vetted by other Giant Bomb users.
This process takes no more than a few hours and we'll send you an email once approved. Article The Community Spotlight Video Quick Look: Flower. Level design It would seem that the main menu in flower, from which each level is loaded, is based around an urban apartment. Pink Flower Gazing into this flower opens a wind based level.
Red Flower This is the second level you unlock. Yellow Flower The first level focuses on introducing the basic flower mechanics. Blue Flower Using windmills to create electricity and illuminate the ground at nighttime is the new mechanic presented here.
Purple Flower The dreariest level in the game, you must reach the end while nullifying the threatening electrical power grids, that can burn you and hurt you. White Flower This is the final level, the new mechanic introduced is renovating the world, at the beginning the petals become super charged similar to when you could color the grass in the red color level.
Tweet Clean. Build 1 Answer Soo Plot 4 Answers How do I solve lvl 5? Side Quest 2 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: Swan Swan 12 years ago 1 How many levels, or different petals, are there in this game? I don't know want to blow through this one in just two or three hours. I made that mistake with flOw And even though flOw still stands as one of my favorite games ever, I was a bit sad that I blew through it all so quickly.
Seeing as how I'm enjoying Flower possibly even more than flOw, I'm getting very hooked, but don't know if I should stop here, or play one more level. From what I'm reading, there are at least 5 levels, possibly a 6th one? In true 'thatgamecompany' fashion, I wouldn't be surprised, lol. So yeah, I'm just wondering if anyone can tell me how many levels there are in the game.
I just beat the second level. And as a side note, this game is just outstanding. Ever since I heard 'thatgamecompany' was making a pseudo-follow-up to flOw, I have been anticipating this game. And man, so far, it was definitely worth the wait. User Info: Sakrafyce Sakrafyce 12 years ago 2 There is 6 levels, plus the credits.
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