By the end of the First Era , the Companions have begun to do away with rigid rules of Atmoran racial purity and recruited people of different races and walks of life to fill their ranks. After the dark periods in the late Second Era , when a string of false and dishonorable Harbingers laid claim to Jorrvaskr , it was Kyrnil Long-Nose who gathered the true hearts of the Companions in the wilds and stormed Jorrvaskr itself, killing the usurpers and returning honor through blood, in the old ways.
He began the tradition of trusted advisors called the Circle named after Ysgramor's council of captains who would serve as examples to the younger, newer Companions. Aela the Huntress , Farkas , and Ria can be the first faction members to be encountered in Skyrim. They first appear at Pelagia Farm outside of Whiterun fighting a giant.
They may be assisted, and if this is done, Aela and the others react positively, while not helping causes her to deliver chastisement. Whether they are assisted or not, Aela extends an invitation to Jorrvaskr. If Whiterun is approached using a different route, it is possible to completely miss this fight. Because the Companions can kill the giant very quickly, it may be tough to get to the fight in time to assist.
Shooting at the giant from afar with a bow and scoring some hits will still register as assistance, and the Companions will stay until Aela speaks with the Dragonborn. After joining the Companions, if the law is broken in Whiterun and the guards react negatively, members of the Companions will leap to the Dragonborn's defense.
Jorrvaskr is the home of the Companions and is located on the eastern side of Whiterun in the Wind District. Jorrvaskr sits at the base of the Skyforge , which is an ancient forge from which special weapons and armor are crafted by Eorlund Gray-Mane. The Skyforge creates the finest steel in Tamriel , which is why Jorrvaskr was erected in this location. The inside serves as both the Companions' lodging and mead hall where they sleep, tell tales of valor, and occasionally fight each other.
Once the Companions are joined, this hall can serve as a home for the Dragonborn as well. On the southern wall of the mead hall is a special area created to hold the fragments of Wuuthrad. At the end of the Companions questline, the last fragments are collected, and Wuuthrad is reforged to become whole. Wuuthrad can be kept after the final quest. The most straightforward way to join the Companions is by simply heading to Jorrvaskr in Whiterun and talking to the members until directed to the Harbinger, Kodlak Whitemane.
Vilkas opposes the new member, but Kodlak reassures him and directs him to go outside and provide training. The Dragonborn must use melee weapons or bare fists when fighting Vilkas, and the weapon s cannot be enchanted. After the training, Vilkas will send the Dragonborn on an errand to Eorlund Gray-Mane, Whiterun's senior blacksmith at the Skyforge, in order to sharpen a sword.
Eorlund offers information about the history of the Companions. He asks the Dragonborn to take a shield back to Aela. After these errand quests are completed, at least one radiant quest is given before being initiated into the guild. After the brief initiation ceremony, the new member is directed to choose a bed in the living quarters, which comes with a secure dresser for storing items.
The Companions also have a secret. All members of the Circle are werewolves and, as such, the guild is in constant conflict with a band of werewolf hunters known as the Silver Hand. During an early Companion quest, " Proving Honor ," an attack on Farkas by the Silver Hand can be witnessed from within a locked room.
After this, "What is it like being a werewolf? After completing more quests after the Proving Honor quest for the Companions, Skjor can be spoken to. He and Aela offer lycanthropy. If the Dragonborn agrees, a special ceremony is conducted allowing for the transformation into a werewolf to occur once per day.
Further interaction with the Companions halts until a decision is made. These quests are available after completing " Take Up Arms. These quests are available after completing " The Silver Hand. Aela only offers two of these quests; the two that the Dragonborn will be asked to do is chosen by the game at random. After two of the three above quests have been completed, and upon talking with Aela to ask for work, she will direct the Dragonborn to Kodlak Whitemane, which starts the quest, " Blood's Honor.
Some humanoid followers join you after completing a quest, while others are mercenaries and only tag along if you shell out enough coin. In general, you can only have on humanoid follower and one creature follower. Each has a quest you need to complete first, and, obviously, if you want to recruit them, you need to spare the follower in question should the option to kill them or side against them ever arise. Almost all of them are Nord Warriors, but the benefit is they have no moral qualms about committing crimes.
Completing the quests associated with each of these characters unlocks the option to recruit them as followers, assuming they're still alive. Each mercenary follower charges gold to recruit, but they stay with you until they die. Some are even marriage candidates. A trusty companion is the perfect addition to one of the best Skyrim builds.
Or for more help, here's our full list of Skyrim guides. GTA 3 body armor guide - Where to find body armor and how to use it. Skyrim soul gems - How to fill Soul Gems and where to find them. The leader of The Companions is a man who goes by the name of Kodlak Whitemane. While he does not give orders to any of the companions, he is well respected across all of Skyrim.
The Companions follow the path of Ysgramor, who led companions into Skyrim. They were the first humans to settle in the nord land. Last Edited: 4 Nov am. Was this guide helpful? YES NO.
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